Calendar
Did You Know?
Check Out These A - Z Basketball Terms.
assist:
the last pass to a teammate that leads directly to a field goal; the scorer
must move immediately toward the basket for the passer to be credited with
an assist; only 1 assist can be credited per field goal.
backboard:
the rectangular structure, 6' x 3 1/2', to which the basket is attached.
backcourt:
the area from the midcourt line to the end line furthest from the offense's
basket.
bank shot:
a shot where the ball is first bounced (or banked) off the backboard at
such an angle that it then drops into the basket.
basket:
attached to the backboard, it consists of a metal rim 18" in diameter
suspended 10' from the floor, from which a 15-18" corded net hangs,
and through which points are scored; also used to refer to a successful
field goal.
blocked shot:
the successful deflection of a shot by touching part of the ball on its
way to the basket, thereby preventing a field goal. .
boxing out:
a player's attempt to position his body between his opponents and the basket
to get rebounds and prevent the opponents from doing so.
center circle:
the circular area at mid-court from which jump balls are taken.
charging:
an offensive foul which occurs when an offensive player runs into a defender
who has established position.
court vision:
a player's ability to see everything on the court during play - such as
where his teammates and defenders are set up - which enables him to make
better choices in passing; the best point guards possess this.
crossover dribble:
when a ball handler dribbles the ball across his body from one hand to the
other.
defense:
the act of preventing the offense from scoring; the team without the ball.
defensive rebound:
a rebound of an opponent's missed shot.
double team:
when two teammates join efforts in guarding a single opponent.
dribble or dribbling:
when a player repeatedly pushes, pats, taps or bats the ball toward the
floor with one hand to cause the ball to bounce back up to either of his
hands; used to advance the ball or keep control of it.
drive to the basket:
to move rapidly toward the basket with the ball.
dunk:
when a player close to the basket jumps and strongly throws the ball down
into it; an athletic, creative shot used to intimidate opponents.
elbowing:
it is a violation if a player vigorously or excessively swings his elbows,
even if there is no contact; it is a foul if contact is made, and an automatic
ejection if that contact is above shoulder level.
fast break:
also called the run-and-shoot offense, it begins with a defensive rebound
by a player who immediately sends an outlet pass toward midcourt to his
waiting teammates; these teammates can sprint to their basket and quickly
shoot before enough opponents catch up to stop them.
field goal:
when the ball enters the basket from above during play; worth 2 points,
or 3 points if the shooter was standing behind the 3-point line.
forwards:
the 2 players on the court for a team who are usually smaller than the center
and bigger than the guards; often a team's highest scorers.
foul:
actions by players which break the rules but are not floor violations; penalized
by a change in possession or free-throw opportunities; see personal foul
or technical foul.
foul lane:
the painted area bordered by the end line and the foul line, outside which
players must stand during a free-throw; also the area an offensive player
cannot spend more than 3-seconds at a time in.
foul line:
the line 12' from the backboard and parallel to the end line from which
players shoot free-throws.
free-throw:
an unguarded shot taken from the foul line by a player whose opponent committed
a personal or technical foul; it is worth 1 point.
full-court press:
when defenders start guarding the offense in the backcourt.
game clock:
shows how much time remains in each of the four 12-minute quarters of an
NBA game or two 20-minute halves of a college game.
guards:
the 2 players on each team who are the smallest on the court; they usually
handle setting up plays and passing to teammates closer to the basket.
guarding:
the act of following an opponent around the court to prevent him from getting
close to the basket, taking an open shot or making easy an pass, while avoiding
illegal contact.
half-court or set offense:
when a team takes the time to develop a play in its frontcourt, such as
the give-and-go or a screening play; opposite of fast break.
high percentage shot:
a shot that is likely to go in the basket, such as a layup.
high post:
an imaginary area outside either side of the foul lane at the free-throw
line extended.
in the paint:
being in the foul lane area which is painted a different color.
inbounds:
the area within the end lines and sidelines of the court; also the act of
bringing the ball into this area by means of a throw-in.
jump ball:
2 opposing players jump for a ball an official tosses above and between
them, to tap it to their teammates and gain possession; used to start the
game (tip-off) and all overtime periods, and sometimes to restart play.
keepaway game:
a tactic used by the team that is leading near the end of the game to keep
the ball from its opponents to prevent them from scoring while using up
time off the game clock; also called freezing.
key:
the area at each end of the court consisting of the foul circle, foul lane
and free-throw line; named for the shape it had years ago.
layup:
a shot taken after driving to the basket by leaping up under the basket
and using one hand to drop the ball directly into the basket (layin) or
to bank the ball off the backboard into it (layup).
low post:
an imaginary area outside either side of the foul lane close to the basket.
man-to-man defense:
the defensive style where each defensive player is responsible for guarding
one opponent.
match-ups:
any pairing of players on opposing teams who guard each other.
offense:
the team with possession of the ball.
offensive rebound:
a rebound of a team's own missed shot.
officials:
the crew chief, referee and umpire who control the game, stop and start
play, and impose penalties for violations and fouls.
1-plus-1:
a free-throw attempt awarded for certain violations that earns the shooter
a 2nd attempt only if the first is successful.
out of bounds:
the area outside of and including the end lines and sidelines.
outside shooting:
shots taken from the perimeter.
overtime or OT:
the extra period(s) played after a regulation game ends tied.
pass:
when a passer throws the ball to a teammate; used to start plays, move the
ball downcourt, keep it away from defenders and get it to a shooter.
passer:
the player who passes the ball to a teammate.
period:
any quarter, half or overtime segment.
perimeter:
the area beyond the foul circle away from the basket, including 3-point
line, from which players take long-range shots.
personal foul:
contact between players that may result in injury or provide one team with
an unfair advantage; players may not push, hold, trip, hack, elbow, restrain
or charge into an opponent; these are also counted as team fouls.
picked:
refers to a defender who has been successfully prevented from reaching the
ball handler by an offensive screen.
pivot:
the foot that must remain touching the floor until a ball handler who has
stopped dribbling is ready to pass or shoot.
possession:
to be holding or in control of the ball.
possession arrow:
in college, used to determine which team's turn it is to inbounds the ball
to begin a period or in a jump ball situation.
post position:
the position of a player standing in the low post or high post.
rebound:
when a player grabs a ball that is coming off the rim or backboard after
a shot attempt; see offensive rebound and defensive rebound.
roster:
the list of players on a team.
screen or screener:
the offensive player who stands between a teammate and a defender to gives
his teammate the chance to take an open shot.
shooter:
a player who takes a shot at the basket.
shooting range:
the distance from which a player is likely to make his shots.
sidelines:
2 boundary lines that run the length of the court.
sixth man:
the best substitute on a team; usually the first player to come off the
bench to replace a starter.
squaring up:
when a player's shoulders are facing the basket as he releases the ball
for a shot; considered good shooting position.
starting lineup:
the 5 starters who begin a game.
substitute:
a player who comes into the game to replace a player on the court.
swing man:
a player who can play both the guard and forward positions.
team fouls:
each personal foul committed by a player is also counted against his team;
when a team goes over the limit, its opponent is awarded free-throw opportunities.
technical fouls or Ts:
procedural violations and misconduct that officials believe are detrimental
to the game; penalized by a single free-throw opportunity to the non-offending
team (2 free-throws and possession in college).
3-point play:
a 2-point field goal followed by a successful free-throw.
3-point shot:
a field goal worth 3 points because the shooter had both feet on the floor
behind the 3-point line when he released the ball; also counts if one foot
is behind the line while the other is in the air.
timeout:
when play is temporarily suspended by an official or at the request of a
team to respond to an injured player or discuss strategy; there are full
timeouts (100 or 60 seconds in NBA, 120 seconds in WNBA, 75 or 60 seconds
in college) and 20-second timeouts (30 seconds in college).
tip-off:
the initial jump ball that starts the game.
transition:
the shift from offense to defense.
traveling:
a floor violation when the ball handler takes too many steps without dribbling;
also called walking.
turnover:
when the offense loses possession through its own fault by passing the ball
out of bounds or committing a floor violation.
weakside:
the side of the court away from the ball.
Weakside Rebound:
Rebounding the ball on the side of the court away from the ball.
zone defense:
a defense where each defender is responsible for an area of the court and
must guard any player who enters that area; compare with man-to-man defense.